Untitled Document

Jeff Koons Must Die!!!


Attention! The sequel to Jeff Koons Must Die!!! has been released. It is called, Beating A Dead Horse With A One-Trick Pony.

Watch Video Trailer Below!

Beating A Dead Horse With A One-Trick Pony from Hunter Jonakin on Vimeo.

Click here to view and download Beating A Dead Horse With A One-Trick Pony project from Steam. PC only.

Click here to view project page for Beating A Dead Horse With A One-Trick Pony.

Jeff Koons Must Die!!!

Jeff Koons Must Die!!! is made up of a fabricated 80ís style stand-up arcade cabinet, and a simulated digital environment presented in a first-person perspective. Viewers must pay twenty-five cents to play the game and the virtual environment is traversed with a joystick and two arcade buttons. The premise of the video game is to allow the viewer to virtually destroy work by the artist, Jeff Koons.

WARNING! This project contains material that could be deemed pornographic. Download is for viewers who are 18 years or older.

Click here to see if this project will run on your computer



Jeff Koons is one of the most polarizing and well known contemporary artists living today. He attempts to elevate the banal by constructing large metal sculptures that resemble balloon animals, oil paintings that contain subject matter derived from digital collage, and large-scale pornographic photographs featuring the artist and his former wife, to name a few. All of Koonsís art is constructed by assistants. In general, viewers love or hate Koons and his work, and that is why he was chosen as the subject matter for this piece.

The game is set in a large museum during a Jeff Koons retrospective. The viewer is given a rocket launcher and the choice to destroy any of the work displayed in the gallery. If nothing is destroyed the player is allowed to look around for a couple of minutes and then the game ends. However, if one or more pieces are destroyed, an animated model of Jeff Koons walks out and chastises the viewer for annihilating his art. He then sends guards to kill the player. If the player survives this round then he or she is afforded the ability to enter a room where waves of curators, lawyers, assistants, and guards spawn until the player is dead. In the end, the game is unwinnable, and acts as a comment on the fine art studio system, museum culture, art and commerce, hierarchical power structures, and the destructive tendencies of gallery goers, to name a few.